Thursday, November 27, 2008

Welcome to the Mission-Walkthrough Page!

Welcome! Click on the mission you need or Scroll down and find the mission you need!

Mission 1
Mission 2
Mission 3
Mission 4
Mission 5
Mission 6
Mission 7
Mission 8
Mission 9
Mission 10
Mission 11
Mission 12
Mission 13

Mission 13: An Agent's Work is Never Done

Do you think you have beat the game? Well you haven't! Go to the Plaza, then use the Flashlight to go in the Stage. It will a a Surprise party for you! All of a sudden, an earthquake will happen. Director will call you and then...
  1. Answer you communicator. Then you will be teleported to the HQ
  2. Go to the Gadget Room, you will see a huge hole in the wall.
  3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has All the Elite Puffles and Gary!
  4. Go to the Gift Shop. Then head to the roof.
  5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.
  6. Go to the town and see that Blast is ok. Go to the dock.
  7. Use Blast on the chest of the Robot. Loop will be free.
  8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.
  9. Go to the beach and use Flare to weld on his chest, this will release Flit
  10. Go to the beacon and use Flit to knock the anvil on the robots head.
  11. Bouncer will jump out. Now use a jetpack to chase him.
  12. You will end up on Tallest Mountain. Use Bouncer to throw a snowball at the engine.
  13. Chirp will get out
  14. Use Chirp on the chest and Pop will jump out.
  15. Now use a bubble to rescue Gary.
  16. Disable the robot and you are done!

Final Mission Complete!!!!

Mission 12: Robots on the Run

  1. Use Blast to knock the Robot down the Ski Hill, then use your Snowboard to chase him.
  2. Use Loop to catch the robot, he will fall.
  3. Use the Robotomy Tool to diable him.
  4. The final robot will come pick the robot up. Jetpack Dude will float down. Ask him if you can use his Jetpack.
  5. If you go over to the pile of stuff, you will get a gas can. Now play Jetpack Adventure.
  6. You will end up on the tallest mountain. Try and put a bubble around the disabled robot, the the other robot will pop it.
  7. Take Flit and knock the Coffee bag on his head. Then use Chirp to disrupt him.
  8. Disable him and put both robots in you inventory.

Mission Complete!

Mission 11: Robotomy 101

  1. Use Pop to lift the boxes away. Go into the gift shop
  2. Use Bouncer to throw a snowball at the robot's face
  3. Go to theRoof and throw another snowball at it's face.
  4. Now use Flare to Weld the wheel.
  5. Use the Robotomy Tool on his chest, then solve the 3 puzzles by moving the battery to the hole
  6. Now use Pop to capture the robot. Bring him back to the Gadget room.
  7. Give the bubble to Gary

Mission Complete!

Mission 10: Damage Control

  1. Call Rooke, he will tell you to come to the plaza
  2. Use Flare to help him weld the metal to the booth. Go by the Pet Shop and pick the paper up
  3. Connect the dots
  4. Now call Jetpack Dude, He will tell you to come to the Ice Pond behind the Ski Lodge
  5. Go there and talk to jetpack dude, then click the holo to play Ice Fishing, You need to get the Treasure Chest to win.
  6. After your done, click the book and connect the dots.
  7. Call Dot, then she will tell you to come to the Night Club. She will give you another clue. Once again, Connect the Dots.
  8. Now go to the gadget room and give the clues to Gary.
  9. He will give you a machine that will be the final feature of your spy gadget.

Mission Complete!

Mission 9: Super Secret Gadgets

  1. Director will come talk to you. Then go in G's Room in the Sports Shop
  2. After G talks to you, go to the coffee shop
  3. When you go in, you will see Rookie talking to the worker. After they are done talk to the Worker
  4. Grab the cocoa machine then go to the gadget room
  5. Talk to G, then put the cocoa machine on the Snow Trekker. You will have to put the pieces together
  6. Go up to your Spy Gadget and select the Trekker Call button. Then play Snow Trekker.
  7. After your done, you will end up by a cave. Go inside and pick the oil can up.
  8. Go to the exit.
  9. You will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.
  10. Go outside and you will see the Trekker moved. Play again and you will end up at the Mine Shack
  11. Use the Mechano-Duster to clear the pile next to the penguin
  12. You will see G's gadget. Go back to the Gadget Room and show G the machine
  13. He will draw stuff on the chalkboard. After hes done, go to the Command Room

Mission Complete!

Mission 8: Flying High Pitched

  1. Talk with Jetpack Dude, then grab Jetpack by the launch ramp
  2. Play Jetpack Adventure
  3. Ypu will end up on the Tallest Mountain to Complete your puffle training
  4. Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit then click on the object
  5. Give the 3 rings to PH. Then you will train with Chirp.
  6. You need to break the ice cube, click on Chirp then touch the object. The first time it will break a little, but the second it will break completly.
  7. Click the box and you will get a hat just like PH!
  8. Click on the grappling hook to do your final training.
  9. Go to the puffle training room
  10. Use Pop to lift the weight up
  11. A snow globe will appear. Use Chirp to break the glass.
  12. Now use Flare to melt the ice off the chest.
  13. Use Bouncer to cool the chest down.
  14. Now use Blast to knock the Pinata down
  15. A jack in the box will appear. Use Loop to stop it from moving.
  16. Grab the key and use it in the chest
  17. Use Flit to get the note down

Mission Complete!

Mission 7:Double Trouble

  1. PH will be sleeping in a bubble. Talk with him. He will ask you to find something pointy.
  2. Go over to the bamboo patch and click the lower part of the patch, then pop him out of the bubble
  3. Go to the Ice Rink. Talk to the penguin with the foam finger. He will tell you have to score a goal on the goalie.
  4. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will work and you have Loop!
  5. PH will call and tell you to come to the puffle training room with Loop.
  6. To train with Loop, to Loop and aim at the jet pack
  7. Now you are looking for Pop, the purple puffle. He is at the Night Club but you need fancy clothes to get in. Go to the stage
  8. Talk to the stage manager, then the construction worker. Use Loop to stop the drill.
  9. After you stop the drill, the manager will thank you and give you a choice between a fancy suit or a fancy dress
  10. Pick one and put it on. Then go to the Night Club and you can go in. Get ready to sance because your in a dance off.
  11. Play the game and win, then you will have Pop.
  12. There will be a shake. Go to the boiler room and you will see that the boiler is missing!
  13. Use Pop to lift the cabinet up by touching Pop then the Item.
  14. Pick the Oil Can up and head to the mine. You will see Dot. Talk to here.
  15. You will be teleported to the HQ and talk witht the Director

Mission Complete!

Mission 6: Do it Yourself Carting

  1. Go up to the Mine Shack. Talk to the penguin
  2. Click the tub of water by the opening. Go in the door on the side of the Shack
  3. Click the wheel by the door, on the spool of yarn, and on the ground by the lanturn
  4. Bring them outside and put all the wheels on the Bucket. Then use Flare to weld them to the Bucket.
  5. Put the Cart in your inventory and go down to the mine.
  6. Put the cart on the track and get ready to surf some mine carts! You can use the Direction Keys or the Touch Screen,
  7. After your done, go to the upside cart and talk to it.
  8. Go around and pick up the 3 yellow balloons and the rope.
  9. Tie the rope to the cart and take Blast(Red) to knock the boulder off the ledge
  10. Blow the balloons up one at a time and attach them to the cart.
  11. After all are attached, the mine cart will lift up and you can talk to him
  12. Grab the flashlight and attach it to your Spy Gadget.
  13. Go to your gadget and and click the light bulb and point it at the dark tunnel
  14. Crank the light then find Gary.
  15. Use Blast to break the boards, you will see a shadow.
  16. You will be teleported to the HQ.

Mission Complete!

Mission 5: All's Weld That Ends Weld

  1. PH will talk to you. Flare(black) won't light up. Go to the Town.
  2. Talk to Aunt Arctic, she will give you a "Your a Terrific Friend" Card. Go into the Coffee Shop.
  3. Use the Mechano-Duster to clean the Coffee beans up. You will get a pen. Conbine the pen and the card, hand it to the Coffee Shop worker.
  4. Go back to the town and let Aunt Arctic sign it. Then go to the Snow Forts.
  5. Give the card to both of the penguins and head to the Puffle Training Room
  6. Give the card to Flare then he will light up. Click on Flare and point at the key on the anvil. He will weld them together. Grab the key.
  7. Go to tthe Sports Shop and put the key in Gary's door. Go up to his room.
  8. Go over by the globe and use the Decoder on the blueprints. It will say, "Super Power Flashlight".
  9. Go over to the Orange couch and pick the Mine Map up.
  10. Go by the table and click on the paper to let the other agents know where your going. Click the door out

Mission Completed!

Mission 4: Looking For Clues

  1. The Director will talk to you. Take file from table.
  2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.
  3. Go to the Sports Shop and give the file to the Clerk, he will give you a pair of Gary's glasses.
  4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and click the eye scan.
  5. Go in the gadget room and go to the table with the clock and the boombox. The drawer is open. Click it and you will get the Mechno Duster for your Spy Gadget.
  6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.
  7. Go to the Sports Shop and talk to Dot. Then use the key one the door.

Mission Complete!

Wednesday, November 26, 2008

Mission 3: Rookie on the Rocks

In this Mission, you will Report for surveillance work at the ski hill!

1. Dot will talk to you. Then go to the SKi Lodge and talk to the sick penguin.

2. Go to the Pizza parlor. Then go to the back of the pizza parlor and under the middle table, there is a cup. Click it and go to the Ski Lodge.

3. Give the soup to the sick penguin. HE will talk and then take the Red Snowboard. Open your Inventory and Click on the Red Suitcase and put the Snowboard on.

4. Go to the Ski hill and talk to the Penguin with the Blue Snowboard. Talk to him and challenge him to a Snowboard Compitition. You have to get 400 points by doing tricks to win.

5. Win and you will get a trophy. Go to the Ski Lodge and give the trophy to the sick penguin. He will let you keep the Red Snowboard!

6. Go back to the Ski Hill and click on the Test Run sign. Play snowboarding again.

7. Follow the Footprints to Rookie's campsite. Call Bouncer(Blue Puffle) and click on him and aim at the campfire. Put it out and then follow the foot prints to the river.

8. Talk to Rookie and then go to your spy gadget and call Dot. She will send Jetpack Guy to save you and Rookie. You will end up in the HQ.

9. Click the Glasses and the EPF Badge. Congratulations! Your an Official EPF Agent! Mission Complete!!

Mission 2: Left to Your Own Devices

In this Mission, you will Complete the Elite Penguin Force Secret Agent Training.

1. Talk to Dot, She will give you a puffle pin.

2. Click on the right side of Dot, on the wall with the 8 boards with the puffle pin.

3. It will bring you to a screen. Take the pin and rotate it to fit the puffle on the bottom right.

4. You will go in the room and the wall will open up to a screen with the Director on it

5. The Director will talk with you then go away. Then a penguin will come out with a Red Puffle.

6. He will talk and then tell you to work with Blast, the red puffle.

7. Go over to the other box and touch Blast and aim at the box.

8. After you break it, talk to PH. He will give you a puffle whistle.

9. Go to the Ski Village and talk to Dot. Go into the Sports Shop and talk to Dot again.

10. Click on the First Curtain, it will bring you to the HQ. Go over to dot and talk to her.

11. Click on the closet and enter the Code: 3000

12. Click on it and Dot will talk to you. Then the Director will come up. Pick the two blue things up and open your inventory.

13. Put the 2 pieces together and you will get the Spy Gadget. With it you can Teleport back to the HQ and See your current mission. You can get more later in the game!

14. Go on the left and you will see a box. Break it open with Blast.

15. There will be a telescope looking thing in side it. Pick it up and take it out of the inventory. Drag it to you Spy Gadget, you have unlocked a new Feature!

16. Move over to the screen and click your spy gadget. If you select the Symbol next to the HQ and drag it over to the screen. It will bring up a window With a notepad on the bottom and a code on top.

17. The code says: Red Blue Blue Red Red Blue This is the code for the box.

18. Get out of the window and click the box. Click the code in that order, Red Blue Blue Red Red Blue, and the box will open! There will be a satellite dish. Click it.

19. Take it out of you inventory and put it on your Spy Gadget. You will hear a ringing sound. Open the Spy Gadget and click the phone and click Dot.

20. Dot will talk, then close the phone and the Director will talk to you.

The mission is Complete!

Mission 1!

In Mission 1, you learn about the EPF(Elite Penguin Force). Here are the steps:

1. Talk to Aunt Arctic.

2. Go to Coffee Shop.

3. Pick up newspaper on the table

4. Look at it.

5. Click on the Blue Puffle and you will get a piece of paper.

6. Talk to the Bartista.

7. Go to the Snowforts.

8. Talk to the snowman, you will get another piece of paper.

9. Talk to the light blue penguin, he will ask if you can get his hat.

10.Click on the blue puffle and aim your cursor at the Clock's Target.

11. The penguin will talk to you, then pick his hat up and give it to him.

12. He will say thanks and give you Disguse glasses.

13. Go to the Plaza and click the mailbox, it'll give you another paper

14. Go to the dock and click on the pile of inner tubes, another paper

15. Put the peices together and it will make a map.

16. Go to the lighthouse and click on the barrel. A penguin will pop out.

17. You will get a map. Go on the map and go to the dojo.

18. Talk to D. Say yes and you will complete the first mission!