Thursday, November 27, 2008

Welcome to the Mission-Walkthrough Page!

Welcome! Click on the mission you need or Scroll down and find the mission you need!

Mission 1
Mission 2
Mission 3
Mission 4
Mission 5
Mission 6
Mission 7
Mission 8
Mission 9
Mission 10
Mission 11
Mission 12
Mission 13

Mission 13: An Agent's Work is Never Done

Do you think you have beat the game? Well you haven't! Go to the Plaza, then use the Flashlight to go in the Stage. It will a a Surprise party for you! All of a sudden, an earthquake will happen. Director will call you and then...
  1. Answer you communicator. Then you will be teleported to the HQ
  2. Go to the Gadget Room, you will see a huge hole in the wall.
  3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has All the Elite Puffles and Gary!
  4. Go to the Gift Shop. Then head to the roof.
  5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.
  6. Go to the town and see that Blast is ok. Go to the dock.
  7. Use Blast on the chest of the Robot. Loop will be free.
  8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.
  9. Go to the beach and use Flare to weld on his chest, this will release Flit
  10. Go to the beacon and use Flit to knock the anvil on the robots head.
  11. Bouncer will jump out. Now use a jetpack to chase him.
  12. You will end up on Tallest Mountain. Use Bouncer to throw a snowball at the engine.
  13. Chirp will get out
  14. Use Chirp on the chest and Pop will jump out.
  15. Now use a bubble to rescue Gary.
  16. Disable the robot and you are done!

Final Mission Complete!!!!

Mission 12: Robots on the Run

  1. Use Blast to knock the Robot down the Ski Hill, then use your Snowboard to chase him.
  2. Use Loop to catch the robot, he will fall.
  3. Use the Robotomy Tool to diable him.
  4. The final robot will come pick the robot up. Jetpack Dude will float down. Ask him if you can use his Jetpack.
  5. If you go over to the pile of stuff, you will get a gas can. Now play Jetpack Adventure.
  6. You will end up on the tallest mountain. Try and put a bubble around the disabled robot, the the other robot will pop it.
  7. Take Flit and knock the Coffee bag on his head. Then use Chirp to disrupt him.
  8. Disable him and put both robots in you inventory.

Mission Complete!

Mission 11: Robotomy 101

  1. Use Pop to lift the boxes away. Go into the gift shop
  2. Use Bouncer to throw a snowball at the robot's face
  3. Go to theRoof and throw another snowball at it's face.
  4. Now use Flare to Weld the wheel.
  5. Use the Robotomy Tool on his chest, then solve the 3 puzzles by moving the battery to the hole
  6. Now use Pop to capture the robot. Bring him back to the Gadget room.
  7. Give the bubble to Gary

Mission Complete!

Mission 10: Damage Control

  1. Call Rooke, he will tell you to come to the plaza
  2. Use Flare to help him weld the metal to the booth. Go by the Pet Shop and pick the paper up
  3. Connect the dots
  4. Now call Jetpack Dude, He will tell you to come to the Ice Pond behind the Ski Lodge
  5. Go there and talk to jetpack dude, then click the holo to play Ice Fishing, You need to get the Treasure Chest to win.
  6. After your done, click the book and connect the dots.
  7. Call Dot, then she will tell you to come to the Night Club. She will give you another clue. Once again, Connect the Dots.
  8. Now go to the gadget room and give the clues to Gary.
  9. He will give you a machine that will be the final feature of your spy gadget.

Mission Complete!

Mission 9: Super Secret Gadgets

  1. Director will come talk to you. Then go in G's Room in the Sports Shop
  2. After G talks to you, go to the coffee shop
  3. When you go in, you will see Rookie talking to the worker. After they are done talk to the Worker
  4. Grab the cocoa machine then go to the gadget room
  5. Talk to G, then put the cocoa machine on the Snow Trekker. You will have to put the pieces together
  6. Go up to your Spy Gadget and select the Trekker Call button. Then play Snow Trekker.
  7. After your done, you will end up by a cave. Go inside and pick the oil can up.
  8. Go to the exit.
  9. You will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.
  10. Go outside and you will see the Trekker moved. Play again and you will end up at the Mine Shack
  11. Use the Mechano-Duster to clear the pile next to the penguin
  12. You will see G's gadget. Go back to the Gadget Room and show G the machine
  13. He will draw stuff on the chalkboard. After hes done, go to the Command Room

Mission Complete!

Mission 8: Flying High Pitched

  1. Talk with Jetpack Dude, then grab Jetpack by the launch ramp
  2. Play Jetpack Adventure
  3. Ypu will end up on the Tallest Mountain to Complete your puffle training
  4. Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit then click on the object
  5. Give the 3 rings to PH. Then you will train with Chirp.
  6. You need to break the ice cube, click on Chirp then touch the object. The first time it will break a little, but the second it will break completly.
  7. Click the box and you will get a hat just like PH!
  8. Click on the grappling hook to do your final training.
  9. Go to the puffle training room
  10. Use Pop to lift the weight up
  11. A snow globe will appear. Use Chirp to break the glass.
  12. Now use Flare to melt the ice off the chest.
  13. Use Bouncer to cool the chest down.
  14. Now use Blast to knock the Pinata down
  15. A jack in the box will appear. Use Loop to stop it from moving.
  16. Grab the key and use it in the chest
  17. Use Flit to get the note down

Mission Complete!