Welcome! Click on the mission you need or Scroll down and find the mission you need!
Mission 1
Mission 2
Mission 3
Mission 4
Mission 5
Mission 6
Mission 7
Mission 8
Mission 9
Mission 10
Mission 11
Mission 12
Mission 13
Thursday, November 27, 2008
Mission 13: An Agent's Work is Never Done
Do you think you have beat the game? Well you haven't! Go to the Plaza, then use the Flashlight to go in the Stage. It will a a Surprise party for you! All of a sudden, an earthquake will happen. Director will call you and then...
- Answer you communicator. Then you will be teleported to the HQ
- Go to the Gadget Room, you will see a huge hole in the wall.
- Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has All the Elite Puffles and Gary!
- Go to the Gift Shop. Then head to the roof.
- Use the Mechano-Duster to tickle his nose. Blast will fall to the town.
- Go to the town and see that Blast is ok. Go to the dock.
- Use Blast on the chest of the Robot. Loop will be free.
- Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.
- Go to the beach and use Flare to weld on his chest, this will release Flit
- Go to the beacon and use Flit to knock the anvil on the robots head.
- Bouncer will jump out. Now use a jetpack to chase him.
- You will end up on Tallest Mountain. Use Bouncer to throw a snowball at the engine.
- Chirp will get out
- Use Chirp on the chest and Pop will jump out.
- Now use a bubble to rescue Gary.
- Disable the robot and you are done!
Final Mission Complete!!!!
Mission 12: Robots on the Run
- Use Blast to knock the Robot down the Ski Hill, then use your Snowboard to chase him.
- Use Loop to catch the robot, he will fall.
- Use the Robotomy Tool to diable him.
- The final robot will come pick the robot up. Jetpack Dude will float down. Ask him if you can use his Jetpack.
- If you go over to the pile of stuff, you will get a gas can. Now play Jetpack Adventure.
- You will end up on the tallest mountain. Try and put a bubble around the disabled robot, the the other robot will pop it.
- Take Flit and knock the Coffee bag on his head. Then use Chirp to disrupt him.
- Disable him and put both robots in you inventory.
Mission Complete!
Mission 11: Robotomy 101
- Use Pop to lift the boxes away. Go into the gift shop
- Use Bouncer to throw a snowball at the robot's face
- Go to theRoof and throw another snowball at it's face.
- Now use Flare to Weld the wheel.
- Use the Robotomy Tool on his chest, then solve the 3 puzzles by moving the battery to the hole
- Now use Pop to capture the robot. Bring him back to the Gadget room.
- Give the bubble to Gary
Mission Complete!
Mission 10: Damage Control
- Call Rooke, he will tell you to come to the plaza
- Use Flare to help him weld the metal to the booth. Go by the Pet Shop and pick the paper up
- Connect the dots
- Now call Jetpack Dude, He will tell you to come to the Ice Pond behind the Ski Lodge
- Go there and talk to jetpack dude, then click the holo to play Ice Fishing, You need to get the Treasure Chest to win.
- After your done, click the book and connect the dots.
- Call Dot, then she will tell you to come to the Night Club. She will give you another clue. Once again, Connect the Dots.
- Now go to the gadget room and give the clues to Gary.
- He will give you a machine that will be the final feature of your spy gadget.
Mission Complete!
Mission 9: Super Secret Gadgets
- Director will come talk to you. Then go in G's Room in the Sports Shop
- After G talks to you, go to the coffee shop
- When you go in, you will see Rookie talking to the worker. After they are done talk to the Worker
- Grab the cocoa machine then go to the gadget room
- Talk to G, then put the cocoa machine on the Snow Trekker. You will have to put the pieces together
- Go up to your Spy Gadget and select the Trekker Call button. Then play Snow Trekker.
- After your done, you will end up by a cave. Go inside and pick the oil can up.
- Go to the exit.
- You will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.
- Go outside and you will see the Trekker moved. Play again and you will end up at the Mine Shack
- Use the Mechano-Duster to clear the pile next to the penguin
- You will see G's gadget. Go back to the Gadget Room and show G the machine
- He will draw stuff on the chalkboard. After hes done, go to the Command Room
Mission Complete!
Mission 8: Flying High Pitched
- Talk with Jetpack Dude, then grab Jetpack by the launch ramp
- Play Jetpack Adventure
- Ypu will end up on the Tallest Mountain to Complete your puffle training
- Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit then click on the object
- Give the 3 rings to PH. Then you will train with Chirp.
- You need to break the ice cube, click on Chirp then touch the object. The first time it will break a little, but the second it will break completly.
- Click the box and you will get a hat just like PH!
- Click on the grappling hook to do your final training.
- Go to the puffle training room
- Use Pop to lift the weight up
- A snow globe will appear. Use Chirp to break the glass.
- Now use Flare to melt the ice off the chest.
- Use Bouncer to cool the chest down.
- Now use Blast to knock the Pinata down
- A jack in the box will appear. Use Loop to stop it from moving.
- Grab the key and use it in the chest
- Use Flit to get the note down
Mission Complete!
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